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projekte2020:drei_gegen_das_klima [05.01.2020 13:21]
ines
projekte2020:drei_gegen_das_klima [05.01.2020 13:22] (aktuell)
ines
Zeile 28: Zeile 28:
 - Balanciere Kurz/​Langzeit Effekt Karten ( Kurzzeitige generieren mehr Co2 als Langzeit) - Balanciere Kurz/​Langzeit Effekt Karten ( Kurzzeitige generieren mehr Co2 als Langzeit)
  
-**Turns: 
-**Players 
-have... ​ 
-Production Points (resource) 
-Science Points (resource & win condition) 
-Defense Points against Water (stacks) 
-Defense Points against Earth (stacks) 
-Defense Points against Drought (stacks) 
-Card Deck (more/​better cards depending on research level) 
  
-track 
-pollution added in rounds 
- 
-Climate 
-has… 
-Pollution Points (resource) 
-Stacked Hazards 
-can… 
-stack Hazard 
-release Hazard 
-play Actions (eg affect TileType) 
- 
- 
-Players: 
-1. Draw 4 cards. 
-2. Do stuff 
-    a) Play building cards. 
-    b) Play action cards. 
-    c) Destroy buildings. 
-4. Player turns are fulfilled. 
- 
- 
-Player Cards: 
-Either Building, Research or Player Action. 
- 
-Buildings: 
-cost Production 
-create Production/​Science/​Pollution(/​Defense)... ​ 
-at start 
-each round 
-can… 
-be destroyed by Hazards ​ 
-be destroyed by Players (creates Pollution) 
- 
-Research: 
-costs Science 
- 
-Adds new building cards to deck. 
-Separated into 3 trees: 
-Nationalism:​ Pro+Def 
-Communism: Sci+Def 
-Capitalism: Sci+Pro 
- 
-Player Actions 
-create Pollution 
- 
-Effects: 
-change TileType 
-create Defense (against certain Hazards) 
-remove Cards from deck (eg low tier) 
-help other Player 
-get resources for specific TileType (eg get Pro of all buildings on water) 
-... 
- 
- 
-Climate: (Turn runs during player turn, but actions are fullfilled afterwards.) 
-5. Draw 4 cards. 
-6. Place as many cards as you want. 
- 
-7. Climate turns are fulfilled. 
-8. Check if player won (= reached more than 50 Science Points). 
- 
-After 30 turns: 
-9. Climate wins. 
- 
- 
-Climate Cards: 
-- cost Pollution 
-- Hazards or Climate Actions. 
- 
-Hazards: ​ 
-cost Pollution 
- 
-affect all tiles of certain TileType (Water/​Earth/​Drought) ​ 
-can... ​ 
-be stacked (different levels are stronger and have additional effects) 
-be released on all/some players 
-If (Hazard Strength > City Defense) -> Destroy all buildings on TileType. 
- 
- 
- 
- 
-Climate Actions: 
-cost Pollution 
-can… 
-release Hazards on all players ​ 
-release Hazards on one player (gives certain multipliers,​ depending on release-card) 
-change TileTypes 
-remove Defense 
-remove Science (? rare) 
  
projekte2020/drei_gegen_das_klima.txt · Zuletzt geändert: 05.01.2020 13:22 von ines